Most of the functions that used to be in Kernel32 are moved to KernelBase, to follow the architecture of recent Windows versions.Various improvements and fixes have been made to the effect framework.Previously their implementation relied on the underlying Direct3D implementation not enforcing mapping restrictions. texture fills, on unmappable surfaces are implemented more correctly. Support for compressing textures using S3TC-compression is implemented."UseGLSL" This has been superseded by the "shader_backend" setting above.Deprecated HKEY_CURRENT_USERSoftwareWineDirect3D registry key:.This currently only makes a difference with the default GLSL shader backend in combination with the proprietary NVIDIA drivers. Enable (0x1) or disable (0x0, default) stricter translation of Direct3D shaders, potentially at a performance cost.Possible values are "glsl" (default) for GLSL, "arb" for ARB vertex/fragment programs and "none" to disable shader support. New HKEY_CURRENT_USERSoftwareWineDirect3D registry keys:
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